Project Ascend Prototype
Project Description
Project Ascend was a three month prototype development cycle with a team of about 15 people. My role as a game designer had me creating the character blueprint and animation graphs, level blueprints, enemy AI behavior trees, custom gamemode with checkpoints, level manager, respawning system, and many of the environment layouts. I was also responsible for creating technical documentation on best practices and workflows as well as researching multi-user editing to create a process for everyone to collaborate and contribute. I gained a lot of knowledge on MetaHumans, combat design, level design, and behavior trees. My biggest contributions were creating the majority of the blueprints.